Stone Game - Problem
Alice and Bob play a game with piles of stones. There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i].
The objective of the game is to end with the most stones. The total number of stones across all the piles is odd, so there are no ties.
Alice and Bob take turns, with Alice starting first. Each turn, a player takes the entire pile of stones either from the beginning or from the end of the row. This continues until there are no more piles left, at which point the person with the most stones wins.
Assuming Alice and Bob play optimally, return true if Alice wins the game, or false if Bob wins.
Input & Output
Example 1 — Basic Game
$
Input:
piles = [5,3,7,1]
›
Output:
true
💡 Note:
Alice takes 5 first, Bob takes 1, Alice takes 7, Bob takes 3. Alice gets 5+7=12, Bob gets 1+3=4. Alice wins with 12 > 4.
Example 2 — Different Strategy
$
Input:
piles = [3,7,2,3]
›
Output:
true
💡 Note:
Alice takes 3 first, Bob takes 3, Alice takes 2, Bob takes 7. Alice gets 3+2=5, Bob gets 3+7=10. Wait - Alice should take 3 from right! Alice takes 3, Bob takes 3, Alice takes 7, Bob takes 2. Alice gets 3+7=10, Bob gets 3+2=5. Alice wins.
Example 3 — Mathematical Insight
$
Input:
piles = [1,100,2,200]
›
Output:
true
💡 Note:
Even indices: 1+2=3, Odd indices: 100+200=300. Alice can force odd indices by taking from right first, guaranteeing she gets 300 > 3.
Constraints
- 2 ≤ piles.length ≤ 500
- piles.length is even
- 1 ≤ piles[i] ≤ 500
- sum(piles[i]) is odd
Visualization
Tap to expand
Understanding the Visualization
1
Input
Array of stone piles: [5,3,7,1]
2
Strategy
Alice can force even or odd indices
3
Victory
Alice wins with optimal play
Key Takeaway
🎯 Key Insight: Alice can always force a win by controlling which indexed piles she accesses through strategic end selection
💡
Explanation
AI Ready
💡 Suggestion
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// Output will appear here after running code